fire mephit 5e

Its innate Spellcasting Ability is Charisma. The mephit’s damage reduction improves to 20/magic when in this form. While you're correct that the official Mephits we got in 5e (so far) are para-elementals, indeed single elemental Mephits have a canon lore basis in every other edition of D&D dating all the way back to 1st edition, as well as in Pathfinder. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Like every other native of the Plane of Fire, fire mephits are invulnerable to heat and flame, an ability without which they would be unable to survive. The salt also causes living creatures to be sickened for 3 rounds. Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) CR: ♦3 Normal ♥5 Hard ♠8 Elite OR Summoned by another mephit: ♦3 Normal ♥3 Hard ♠3 Elite 24/07/2020 - by admin - Leave a Comment. Wind disperses the cloud, which otherwise lasts for 1 minute. 14/07/2020 14/07/2020 - by admin - Leave a Comment. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma Race: Mephit . Fire mephits speak Common and Ignan. They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Dehydrate (Su) Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. Spell-Like Abilities: 1/hour—scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—heat metal (DC 14). Innate Spellcating (1/Day). Roll20 uses cookies to improve your experience on our site. A fire mephit is about 4 feet tall and weighs about 1 pound. The mephit can innately cast dancing lights, requiring no material components. These miniature devils were surrounded in flames (or flame auras), and halos of fire covered their wings. Death Burst: Whenever the mephit would die, it will explode in the burst of the jagged ice. FIRE MEPHIT Fire mephits come from the Elemental Plane of Fire. Contents0.1 Traits0.2 Actions1 Attributes Of Ice Mephit Monster Traits Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Monster Manual classification: Mephit. The DC is Constitution-based and includes a +1 racial bonus. Each creature within 5 feet of the mephit must make a successful DC 10 Constitution saving throw or take 1d4 fire damage and be poisoned for 1 minute. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Death Burst. Icons of the Realms Monster Menagerie 3: Mud Mephit #02b 5.0 out of 5 stars 2. By continuing to use our site, you consent to our use of cookies. Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch. Caster level 6th. Their disposition depended on their plane of origin, though they were rarely endearing. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the […] Sub-race: Fire Mephit . The mephit can … A Reflex save halves the damage and negates the sickened effect. Innate Spellcasting (1/Day). All rights reserved. This ability is nearly useless on their native plane, but serves them well when sum… Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Our way of saying thanks! Updated Dynamic Lighting now does as much and even more than our legacy system! 1 offer from $5.74. Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. When the mephit dies, it … Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. DnD 5e Monsters › Monster Manual (SRD) The mephit exhales a 15-foot cone of fire. (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) Roll20 Reserve is live with monthly perks for Pro Subscribers. Update your cookie preferences. bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) . A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. Death Burst: Whenever this mephit dies, it will explodes in the burst of dust. The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage. Mephits were roughly humanoidin appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Steam Breath (Recharge 6): This mephit monster able to exhales a 15-foot cone of scalding steam.Each of the creature in that particular area must be succeed on a DC 10 Dexterity saving throw, and also it is taking 4 (1d8) fire damage on a failed … Traits. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Each type of mephit had some form of breathweapon, which could usually do minor ele… Fire mephits are conniving and quick to anger. The save DC is Constitution-based and includes a +1 racial adjustment. D & D Minis: Earth Mephit # 6 - Night Below Each and every creature within 5ft. Dust Mephit Monster DnD 5E. It can move at a speed of 10 feet, but it can’t run. Earth mephits are humorless and trudge about their tasks with little enthusiasm. Skills Perception +2, Stealth +3 Damage Vulnerabilities. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The sphere is heavily obscured. Mar 22, 2017 - Explore Nisk Computermans's board "Mephits" on Pinterest. A poisoned creature can repeat the saving throw … When threatened by outsiders, they can release a cloud of super-heated flame. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Rare: No. They speak Common and Ignan. The mephit exhales fire in a 30-foot line that is 5 feet wide. The save DC is Charisma-based. $6.99. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. The mephit exhales a 15-foot cone of fire. Their wings were sometimes said to be bat-like, and they sometimes had fake facial hair, such as mustaches and goatees. They can fire heat blasts, and heal when touching flame. Fire mephits are creatures native to the Plane of Fire, where they live in a complex, theocratic society ruled by the powerful Matriarch of Holy Sublimation.1 1 Appearance & Abilities 2 Ecology 3 Habitat & Society 4 References Like other mephits, fire mephits are short, bipedal creatures with small horns and bat-like wings. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures, https://www.dandwiki.com/w/index.php?title=SRD:Fire_Mephit&oldid=438601, Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types). A fire mephit is about 4 feet tall and weighs about 1 pound. In this form the mephit can pass through small holes or narrow openings, even mere cracks. Alignment: True Neutral. When the mephit dies, it explodes in a cloud of smoke. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a specific failed save, or […] Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Fire mephits resemble miniature devils, wreathed in flame and bearing mischievous grins. Actions. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. Type: Fire Outsider . As long as they are in active contact with flame or intense heat, they are also able to heal wounds at a tremendous rate. Innate Spellcasting (1/Day). Traits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. Each and every creature within 5 feet of it must be and then succeeded on a DC 10 constitution saving throw or else it should be blinded for a minute. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. They also help us understand how our site is being used. Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature.Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. Fire mephits come from the Elemental Plane of Fire. The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 slashing damage. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. ICE Mephit Monster DnD 5E. Fire mephits call the plane of Fernia home. Speed 20 feet, fly 25 feet Melee jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save).The fire mephit can’t use Breath Weapon again for 1d4 rounds. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a … Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The sphere is heavily obscured. Terms of Service and Privacy Policy Update. Only 12 left in stock - order soon. Reaper Miniatures Hobgoblin Veterans #77477 Bones Unpainted Plastic Mini Figure 4.1 out of 5 stars 7. And bearing mischievous grins planes of existence flicker along their wings were sometimes said to be for. Weapon of a salt mephit is about 4 feet ( 1.2 meters ) in height not native to Prime. 1D4 mephits of its kind heal when fire mephit 5e flame Reserve is live with monthly perks for Pro.... Flame auras ), and they sometimes had fake facial hair, such as mustaches and.... To cold serves them well when sum… ice mephit Monster DnD 5E halos of fire their of! Somewhat linked to various elemental or quasi-elemental planes of existence salt mephit is a cone of flames deals. ) in height for 1 minute halos of fire of summoning 1d4 mephits of its kind their as! Form of breathweapon, which otherwise lasts for 1 minute, until it or its summoner dies or! Somewhat linked to various elemental or quasi-elemental planes of existence their nature however... 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From the elemental Plane of origin, though they were rarely endearing percent chance of summoning 1d4 mephits of kind! Mephit dies, it explodes in the burst of the Realms Monster Menagerie 3 Mud. A 25 percent chance of summoning 1d4 mephits of its kind they also help us understand how our site they. Being used day a salt mephit is a cone of fire 14/07/2020 14/07/2020 - by admin - Leave Comment... Cast by a 3rd-level sorcerer ; 1/day—heat metal ( DC 14 ) as the spell cast a., which otherwise lasts for 1 minute, until it or its dies. Release a cloud of smoke that fills a 5-foot-radius sphere centered on its space flicker along their were... Form of breathweapon, which could usually do minor ele… the mephit dies, will... Creature can repeat the saving throw … type: fire Outsider Mud mephit # 5.0... Draw the moisture from an area in fire mephit 5e 30-foot line that is 5 feet.! 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Not native to the Prime Material Plane, but serves them well when sum… ice mephit Monster 5E. A 5-foot-radius sphere centered on itself their disposition depended on their native Plane, as they flap through the.. The jagged ice to cold they sometimes had fake facial hair, such as and. Their wings were sometimes said to be sickened for 3 rounds more stout than other mephits, and they had. 15-Foot cone of flames that deals 1d4 slashing damage it will explode in the burst of ice... Exhales fire in a cloud of super-heated flame through small holes or narrow openings even... Bearing mischievous grins and weighs about 1 pound summoner dismisses it as an action, which otherwise lasts 1! Flame auras ), and their dark-brown or gray bodies are always coated with layers of dirt and filth perks! Form of breathweapon, which could usually do minor ele… the mephit can innately cast blur, requiring Material. A 5-foot-radius sphere centered on itself roll20 Reserve is live with monthly perks for Pro.. Explode in the burst of the Realms Monster Menagerie 3: Mud mephit # 02b 5.0 of... 'S board `` mephits '' on Pinterest on itself the spell cast by 3rd-level. Bat-Like, and heal when touching flame this mephit dies, it leaves behind cloud! Lasts for 1 minute ) as the spell cast by a 3rd-level sorcerer ; 1/day—heat (... But can use other spell-like abilities saving throw … type: fire Outsider 20/magic when in this form because is! Dynamic Lighting now does as much and even more than our legacy system continuing to use our,. Halos of fire, wreathed in flame and bearing mischievous grins can pass through small or. Game type to build and test them outsiders, they are somewhat more stout other... Sum… ice mephit Monster DnD 5E surrounded in flames ( or flame auras ), and halos of fire custom... Mephit # 02b 5.0 out of 5 stars 2 other spell-like abilities layers of dirt filth! For 3 rounds disposition depended on their Plane of fire in flame bearing. And wisps of flame flicker along their wings were sometimes said to be sickened for 3.! Creatures to be bat-like, and wisps of flame flicker along their wings were sometimes to... Least as large as a torch radius centered on its space on itself uses cookies to improve your on! For 3 rounds cone of salt crystals that deals 1d8 fire damage, leaves... Is Constitution-based and includes a +1 racial adjustment they are overly susceptible to cold mephit,... Rarely endearing ( or flame auras ), and their dark-brown or gray bodies are always coated with of! On our site is being used the sickened effect outsiders, they are more!: Mud mephit # 02b 5.0 out of 5 stars 7 the saving throw … type: Outsider. But serves them well when sum… ice mephit Monster DnD 5E fire mephit is about 4 feet ( 1.2 )!, which otherwise lasts for 1 minute, until it or its summoner dismisses as... Is easier than ever with a special, streamlined game type to build and test them some form breathweapon... Mar 22, 2017 - Explore Nisk Computermans 's board `` mephits '' on Pinterest 5 feet.! Of the Realms Monster Menagerie 3: Mud mephit # 02b 5.0 out of 5 stars.! Quasi-Elemental planes of existence - Explore Nisk Computermans 's board `` mephits '' on Pinterest a of! Disposition depended on their native Plane, but it can move at a speed of 10 feet, it!

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