dark sun campaign map

The reviewer also observed: "Life on Athas is particularly tough and short. Your party begins as slaves in the city of Draj, destined to die as gladiators in the Arena. Following prophesied signs, Dregoth takes to the surface and makes his bid for true divinity. Weapons typically consist of obsidian, bone, and wood, and are prone to breaking. Halflings ruled Athas during this time, building a powerful civilization. [52] In 2004, Paizo published several articles in Dragon magazine and Dungeon magazine that brought Dark Sun in line with the third edition rules. Dark Sun is a Campaign Setting mostly for the second and fourth editions of Dungeons & Dragons (although some material for 3.5 was published in Dragon magazine). [53] In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. [18] Warlocks, sorcerers, and artificers are standard classes available for play in the 4th edition setting. Få vores seneste nyheder og tilbud. [2], Dark Sun's popularity endured long after the setting was no longer supported, with a lively online community developing around it. Athas.org was also given permission to convert and release two unpublished second edition sourcebooks, Dregoth Ascending (2005) and Terrors of the Dead Lands (2005), which was based on TSR's unpublished Secrets of the Deadlands. During this era TSR began to expand metaplots in other settings, such as Forgotten Realms, but Dark Sun pioneered the matching of fiction and adventure modules to engender and advance metaplots. The Contents are in great shape. [citation needed], In previous editions, templars, casters who directly serve and derive their powers from the sorcerer kings, were treated as a specialized form of cleric. Dark Sun's extensive metaplot spans several fictional ages into its past and is described by a fictional narrator called the Wanderer who presents an in-game account of Athas's history in their Wanderer's Journal. Half-giants are magically generated human-giant hybrids created by the sorcerer-kings as slave soldiers. Each (including humans) has an additional bonus to one or more ability scores, an innate psionic power, and often other bonuses. A series of articles continued to provide glimpses into the setting prior to the release in August. The Campaign Maps measure 30” x 42". The basic source material was later expanded and revised by Bill Slavicsek in 1995 to include the developments of the setting since the initial 1991 release. The Tyr Region remains the only bastion of civilization on Athas but is tyrannically ruled by the sorcerer-kings. [24] :25[31]:9–16. Some variant classes central to the previous editions, such as gladiators, templars, and elemental priests, were introduced as themes. [1] Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. Additional source books further detailed the setting. This revised campaign set for the Dark Sun setting takes into account the extraordinary political and physical changes that the world of Athas has undergone in the time since the release of the original Dark Sun Boxed Set. Authors The authors of the many novels and sourcebooks. The wake of the creation of the Cerulean Storm and the earthquake that caused the Great Rift results in powerful storms and destructive aftershocks. The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, bloodthirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings (hence why paladins are excluded). Contents. [7], Reviewers of the fourth edition release of the setting were largely favorable. In previous editions, defilers and preservers were a separate class. The reviewer concluded that "if blood in the sand is the bag you're into, you'll find plenty to enjoy under the Dark Sun". Shadowfell, known as the Gray on Athas, acts as a barrier between Athas and the other planes. Reference 035718. Packed with details, this map is a great way to chart your adventures across this dangerous and desolate landscape. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. Dark Sun differs further in that the game has no deities, arcane magic is reviled for causing the planet's current ecological fragility, and psionics are extremely common. [24]:5[15] Other standard fantasy races such as ogres, kobolds, or trolls, for examples, are all assumed to have been destroyed during the Cleansing Wars or simply passed from the world in previous ages. Measures appr. [2] The original 1991 boxed set begins at the end of the Brown Age (the Age of the Sorcerer-Kings) with the former Champions of Rajaat now tyrannically ruling over the few pockets of civilization left in the Tyr Region. The fulfillment he achieves upon completion of a lengthy, difficult task is what he strives for. I was very involved in the development process. [24]:17 The Feywild, known as the Lands Within the Winds, is largely absent with its few remaining access points being jealously guarded by the remains of the eladrin on Athas. Maenad are not native to Athas. 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